
export enum GLType {
    INT8 = 5120,    // gl.BYTE
    UINT8 = 5121,   // gl.UNSIGNED_BYTE
    INT16 = 5122,   // gl.SHORT
    UINT16 = 5123,  // gl.UNSIGNED_SHORT
    INT32 = 5124,   // gl.INT
    UINT32 = 5125,  // gl.UNSIGNED_INT
    FLOAT32 = 5126, // gl.FLOAT
}


export const  VertexFormat = {
}